About the Project
In Development
Building a Medieval World Worth Exploring
Historical depth. Strategic freedom. A world shaped by dynasties.
Medieval Realms: Dynasties is a historical grand strategy project built around political power, geography, cities, dynasties and the medieval Islamic world.
Our Vision
History as a Living Strategy World
Medieval Realms: Dynasties aims to transform historical research into a living strategic world where geography, cities, dynasties and political relationships influence every campaign.
The goal is not to reproduce history as a frozen museum. The game is designed to let you:
Why the Medieval Islamic World?
A World of Cities, Dynasties and Rival Powers
From Al-Andalus to North Africa, Egypt, the Levant and beyond, the medieval Islamic world offers a rich strategic setting shaped by cities, trade networks, political fragmentation and powerful dynasties.
These regions describe the historical setting, not a list of campaigns. Al-Andalus is the only campaign in development; no other region is playable or announced as a campaign.
Historical Research
Research First
How we work, from the sources to the game.
Concept Art
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01
Sources
Collect the material:
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02
Comparison
Compare several sources when a piece of information is uncertain.
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03
Reconstruction
Build:
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04
Gameplay Adaptation
Adapt when the game needs it:
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05
Documentation
Keep what is Historical Foundation apart from what is Gameplay Interpretation.
Historical Foundation
What the sources support: where a city stood, which regions and routes existed, and the political context.
Gameplay Interpretation
What we adapt so the game stays playable: distances, border shapes, density, resources and readability.
Our process
From History to Gameplay
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Historical Research
Understand the context.
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World Map
Turn historical information into a strategic space.
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Game Systems
Add economy, diplomacy, cities, armies and progression.
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Playtest
Watch how players play.
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Iteration
Fix readability, balance and UX problems.
Work in Progress
First Focus
Our First Campaign
Al-Andalus
Al-Andalus is the first playable campaign currently under development for Medieval Realms: Dynasties.
The image shows the terrain of the campaign map as the game stores it. The cities, regions and statuses below come from the current campaign data.
Cities
Regions
Development status
Statuses describe the current repository, not a public release.
- World mapPlayable
- CitiesIn Development
- BordersPlayable
- RegionsIn Development
- EconomyPlayable
- DiplomacyIn Development
- ArmiesPlayable
- Historical contentIn Development
- UX/UIIn Development
How we build
Development Principles
History with Purpose
Historical detail should enrich strategic decisions rather than overwhelm the player.
Strategic Clarity
Borders, cities and territories must remain readable even when the political situation becomes complex.
Systemic Gameplay
Economy, diplomacy, geography and warfare should influence one another.
Iterate with Players
Playtests help identify what works, what confuses players and what needs improvement.
Transparency
What You See Is What We Are Building
On this page, every image of the game, its world or its research carries one of these labels, so that a concept is never presented as a feature already in the game. Team photos, when published, show real people and are not labelled. The press kit uses the same labels; other pages of this site do not carry them yet.
Gameplay
A real capture of the game.
Work in Progress
A real part of the game, still in development.
Concept Art
An art direction illustration. It does not show the game.
Historical Reference
A document or map used for research.
The Team
The Team Behind the Realm
Independent development team building Medieval Realms: Dynasties.
Building for the Long Term
A World Designed to Grow
The world is built from data rather than drawn by hand: cities, regions and borders come from data files. That architecture is meant to let the project grow step by step:
This describes how the project is built and where it can go, not a release plan. No campaign beyond Al-Andalus is announced.
Follow the Journey
Follow the Development
Read the Devlog Explore the Atlas Join the Playtest Waitlist